Profile
I design experiences that build trust, work accessibly, and translate cleanly into engineering execution—supported by clear specs, component thinking, and a Jira‑friendly workflow.
Short bio
- My entry point was hands‑on practice: at ~12 I started building websites (Minecraft communities, user flows, performance). At the time I even had a TU Wien library card (my school, EKMS at Karlsplatz, was close by) and regularly studied technology, design and psychology.
- My technical background goes beyond classic UX/UI: cybersecurity basics, networking, Linux operations (Debian, Arch, Alpine), cluster/cloud fundamentals, monitoring & performance. This helps me make UX decisions in the context of security, scalability and real implementation constraints.
- Since 2021 I have been self‑employed as a sole trader (no employees). I am intentionally looking for a stable full‑time position for teamwork and long‑term perspective. I will keep a small side business, but it will not affect my availability or prioritisation—I am used to working flexibly across the week.
Responsible gaming:
Note: This is a personal application showcase. The mini cases are UX demos only (no real money, no operational gambling).
Why I am a strong fit
- Several years of UX/UI experience (web and apps).
- Strong in Figma & design systems: libraries, web components, variants, tokens, states and responsive breakpoints.
- End‑to‑end UX: research, flows, wireframes, prototyping, visual UI to dev‑ready specs; confident in hypotheses and impact measurement.
- Accessibility by design (WCAG 2.1 AA): design, test and document accessible solutions (contrast, focus, keyboard, screenreader logic, forms, errors, reduced motion).
- Engineering collaboration: clean handovers, component thinking, Jira workflow fit and clear acceptance criteria.
- Data‑informed design: decisions from qualitative & quantitative insights; experience with UX analytics (e.g., session replay / Glassbox).
Nice‑to‑haves (I have)
- Gaming context & funnel thinking (registration, deposits/withdrawals, promos, loyalty) through game/server platforms and community flows.
- Frontend fundamentals (HTML/CSS, states, responsive breakpoints) for realistic specs and better dev sign‑off.
- A/B testing mindset & measurement plans (hypotheses, KPI definitions, quality/support signals).